Names in Xian

Names in Xian vary depending upon the familial traditions of the bearer. In the Ninefold Celestial Empire, it was the custom that the family name should come first- so Tai Wu Lao is the man Wu Lao of the Tai family. Imperial names tend to be similar to real-world Chinese names, though occasionally a person may favor a name translated into its literal meaning, such as that preferred by the famed admiral Ten Fires Carp. As Imperial descendants dominate the city's demographics, their names are most common.

Other refugee nations passed on different naming traditions, and most of them place the bearer's personal name before the family name- in those cases where a man bears two names at all. In small villages, it's rare that a person should have more than one name, as there's no need to distinguish them more finely. Most often, these single names are qualified by descriptive adjectives or job-names, such as Brokenose Hralf, Muad the Sailmender, Wide Elise, or Akkam Longjaw. When such villagers move to Xian, these adjectives and job-names often become family names.

Nordheim names tend to make reference to mothers, for females, and fathers, for males. Helga Ingedottir, for example, or Bjarne Hrolfsen. Those that don't often make mention of some notable martial trait or feat of the bearer, much like that boasted by Ole Trollbreaker or Harbrad Two Axes.

Dwarves often have names much like Skandr, and it's a regular dispute between the two folk whether Skandr have Dwarvish names or dwarves have Skandr names. Most agree that the dwarves came first, however, teaching the crude northern barbarians the arts of masonry and stonecrafting with which to fortify their plunder-fed cities.

Halflings and gnomes tend to have use-names similar to those of the societies near where they dwell, occasionally flavored with a lightly whimsical touch. Both just as often have private names in their own tongues known only to fellow villagers or kinfolk, as the gnomes hate to be to obvious to tall folk and the halflings often profit by a fast identity change.

Elvish names are notable for the extremely harsh sound of the language. A few Creeds protest the rather brutal aspirations, gutturals, and glottal stops of Old Elvish and prefer a more flowing, musical dialect that they refer to as "High Elvish". The dialects are both mutually understandable to speakers of Elvish, and its use in names and speech is often as much a point of philosophical identification as anything aesthetic.

The half-goblin thralls and freemen occasionally persist in goblinoid names, particularly those birthed by goblinoid mothers. Such names tend to be two or three syllables, gutteral and harsh. Male names tend to end in consonants, and female ones in vowels. Hrag, Thokkun, Graharg, Nomug, Jokk, and Aggam are examples of the former, and Makka, Nhoku, Yoma, Hri, Gadda, and Yiku samples of the more feminine nomens.

Those who owe no special descent from any such groups might well have names of any extraction at all, from the flowing vowels of the Eshkanti to the hard Teutonic names of the Eirengarders. It's not at all uncommon for a man to bear a name wholly unlike that his great-great-grandfather bore, simply having acquired it in the course of the myriad commingled nations of the Sunset Isles.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License