House Rules
Below are the particular house rules novel to Red Tide MUX.
Game Mechanics
- Canonical books are listed here, indicating which 4th edition D&D books we allow to be used here.
- Time, and how it passes on the MUX.
- Cosmology, giving the differences between the "standard" D&D planar system and the cosmology here.
- Interpretations of certain powers and abilities, and how they work here.
- Awesomeness of the PCs, and how they relate to ordinary foes.
Character Rules
- Advancement, and how one handles rising in character level here.
- Alignment is handled slightly differently here.
- Equipment is generally assumed, with exceptions for particularly valuable or magical items.
- New Feats and Class Options for the 4e game.
Creating Things
- Building and owning real property on the MUX is a little complex, but detailed here.
- Rituals unique to the Sunset Isles, or otherwise not found in the PHB.
- Ritual Pacts and the occult processes pioneered by the old Ninefold Celestial Empire.
- Crafting, Buying and Selling Magic Items, and the specific handling of this work here.
- Xianese Magic Items and a few of the novel formulae that can be found floating around in Xian.
Old House Rules, no longer relevant in fourth edition.
- Divine Spells are handled with particular guidelines, due to the free access most divine casters have to them.
- Domains and Deity Weapons rules exist for picking clerical Domains and weapons for Spiritual Weapon or the War domain.
- Leadership as a Feat is handled a particular way here.
- Martial Adepts have a few rules and interpretations here.
page revision: 24, last edited: 05 Mar 2009 14:53