Standard Actions | Description |
Basic Attack | Make a basic melee or ranged attack. |
Charge | Move and then make a basic attack or bull rush. |
Bull Rush | Push a target 1 square and then move into that space. |
Aid Another's Attack | Pick a melee target and roll to hit AC 10. If you hit, give one ally +2 to hit that target on next attack. |
Aid Another's Defense | Pick a melee target and roll to hit AC 10. If you hit, give one ally +2 to all defenses against that target's next attack. |
Aid Another's Skill/Ability Check | Roll that skill or ability against DC 10. If successful, give an adjacent ally +2 on that check's next roll. |
Grab | Roll Str vs. Reflex to hit the target with a free hand. If hit, they're immobilized. Sustain the grab as a minor action. |
Coup de Grace | Roll to make an automatic critical hit against a helpless opponent. If damage done equals their Bloodied number, they die. |
Administer a Potion | Feed a potion to an unconscious or helpless ally. |
Equip or Stow Shield | Sling or ready a shield on your free arm. |
Second Wind | Spend a healing surge and gain +2 to all your defenses until the start of your next turn. |
Ready an Action | Choose an action, a target, and a trigger. You do that action as soon as the target does the trigger. |
Move Actions | Description |
Walk | Move your speed. As with all movement, difficult terrain costs double. |
Run | Move your speed plus 2. Grant combat advantage to enemies until the start of your next turn. |
Shift | Move 1 square without provoking opportunity attacks. Only Elves can shift into difficult terrain. |
Crawl | While prone, move up to half your speed. |
Squeeze | Reduce your space by 1 as you scrunch up. Move up to half your speed. Grant combat advantage to enemies until your next turn starts. |
Stand up | Stand up from prone. This does not provoke an opportunity attack. |
Escape | Roll Athletics vs. enemy Fortitude or Acrobatics vs. enemy Reflex. If you win, you escape the grab and shift one square. |
Minor Actions | Description |
Draw or sheath a weapon | This action is free with Quick Draw. |
Retrieve or stow item | Put something into your pouch/pack, or fish it out to use. |
Drink a potion | Consume a healing potion or other elixir. |
Drop prone | Fall prone in your current square. |
Open or close container | Yank open a door or container or shove it shut against unwanted visitors. |
Pick up an item | Pick up something unattended. |
Load a crossbow | Most crossbows require a minor action to load. |
Free Actions | Description |
Switching hands on a versatile weapon | When using a versatile weapon, you can treat it as two-handed or one-handed as is convenient and as you have a free hand. |
Drop items | You can drop what you hold as a free action. |
Talk | You can say a few sentences or quip some heroic bon mot without penalty. |
Spend an action point | You can spend an action point to get a free standard action. You can spend only one action point per encounter. |
page revision: 49, last edited: 15 Feb 2009 01:26