Kodachi is - this is something of an open secret - the daughter of the Daifu Arkady Tendo, a lord of an ancient Kueh family. She is far from any chance of inheriting, having an elder brother to fill her father's shoes. Rumor has it that she has had her differences with the family, ever since an arranged marriage went bad and her husband was murdered. Her connections to the Daifu of House Zhi Min, her husband's family, are tenuous but appear to be rebuilding - she has been seen in public meeting with the House's only remaining daughter, Delicate Moonlight Lotus.
Today, she is one of the Adventurer's Guild's more flamboyant members, gaining a reputation for dealing quickly and efficiently with problems. She can often be found in company of her favorite fellows from the Guild, including fellow warlock Xia Kit, and her favorite partner, Huifen.
(Note: At the moment, despite the race listed on her sheet, Kodachi appears human. The power of her Pact with the Lie is so great that she is being slowly transformed into a True Elf, and for simplicity's sake she is treated as one for all game-mechanics purposes. By the time she reaches Paragon tier, the change will be obvious.)
Class | Warlock |
Level | 7 |
Sex | Female |
Race | Eladrin |
Strength | 12 | Intelligence | 14 |
Dexterity | 17 | Wisdom | 10 |
Constitution | 12 | Charisma | 17 |
Acrobatics | +10 | Arcana | +12 |
Athletics | +8 | Bluff | +11 |
Diplomacy | +8 | Dungeoneering | +5 |
Endurance | +6 | Heal | +5 |
History | +9 | Insight | +8 |
Intimidate | +8 | Nature | +5 |
Perception | +5 | Religion | +7 |
Stealth | +11 | Streetwise | +8 |
Thievery | +11 |
Note: Values include Jack of All Trades bonus and appropriate item bonuses
Feats | Abilities | ||
Armor Proficiency (Cloth) | Fey Type | ||
Armor Proficiency (Leather) | Low-Light Vision | ||
Warlock Pact (Fey) | Eldritch Pact | ||
Eldritch Blast (Charisma) | Warlock's Curse | ||
Weapon Proficiency (Simple Melee) | Speed 6 | ||
Weapon Proficiency (Simple Ranged) | Prime Shot | ||
Improved Misty Step | Shadow Walk | ||
Jack of All Trades | Eladrin Bonus Skill | ||
Weapon Proficiency (Longsword) | Language: Court Imperial | ||
Implement Mastery | Trance instead of sleep | ||
Ritual Caster | +5 Defense vs Charm effects |
Powers | ||||
Level | Title | Uses | Action | Summary |
0 | Longsword | At-Will | Standard | Atk+Str (+7) vs AC, W=1d8+2 dmg |
0 | Fey Step | Encounter | Move | Teleport 3 squares |
0 | Warlock's Curse | At Will | Minor | +1d6 damage when attacking target |
1 | Eldritch Blast | At Will | Standard | Atk+Cha (+7) vs Ref, 1d10+Cha damage. Counts as Ranged Basic Attack. |
1 | Eyebite | At Will | Standard | Atk+Cha (+7) vs Will, 1d6+Cha psychic damage. Invisible to target until start of your next turn. |
1 | Witchfire | Encounter | Standard | Atk+Cha (+7) vs Ref, 2d6+Cha Fire damage, -(2+Int) to target's attacks for 1 turn |
1 | Curse of the Dark Dream | Daily | Standard | Atk+Cha (+7) vs Will, 3d8+Cha Mental damage, slide target |
2 | Beguiling Tongue | Encounter | Minor | +5 to Diplomacy/Bluff/Intimidate |
3 | Otherwind Step | Encounter | Standard | Atk+Cha (+7) vs Fort (Burst 1), 1d8+Cha damage + Immobilize, Teleport self 5+Int squares |
5 | Crown of Madness | Encounter | Standard | Atk+Cha (+7) vs Will, 2d6+Cha damage. Miss: Half Damage. Sustain Minor: Target attacks ally. |
6 | Rending Fear of Khirad | Daily | Standard | A helpless enemy must answer up to Cha+1 questions truthfully and completely. |
7 | Mire the Mind | Encounter | Standard | Atk+Cha (+7) vs Will. 1d10+Cha damage. Self and all allies invisible to target for one turn. +Int to Stealth checks until end of encounter. |
Rituals Known | Level | Title |
1 | Arcane Mark | |
1 | Fastidiousness | |
1 | Comprehend Languages | |
1 | Magic Mouth | |
2 | Endure Elements | |
4 | Arcane Lock | |
6 | Sending |
Hit Points | 54 | Bloodied | 27 | Healing Surges | 7 @ 13 | ||
Base AC | 20 | Fortitude | 16 | Reflex | 19 | Willpower | 20 |
Passive Insight | 18 | Passive Perception | 15 |
Notable Equipment
Leather Armor (Luring Withdrawl, +2) | (When an enemy misses with a melee attack, you may shift 1 space and force the enemy to shift into the space you vacated) |
Pact Blade +1 | (+1 to-hit and damage when used as an Implement) |
Amulet of Protection +2 | (+2 to all Defenses) |
Hedge Wizard's Gloves | (Mage Hand and Prestidigitation as at-will powers) |
Dynamic Belt | (+2 Item bonus to Athletics and Acrobatics) |
Avalanche Boots | (When an attack Pushes a target, +1 to distance. May shift 1 square after charging.) |