Eilari

Eilari

Real Name: Eilari
Age: 19
Height: 5'7"
Weight: 135 lbs.
Class: Swordmage
Sex Male

Appearance

The apparent male, half-elf stands at a height of roughly 5 feet and 7 inches, with a weight of slim designation to match. He is fair skinned; as well as athletic, and such shows most in his arms, legs, and torso in light definition (closer to that of a dancer, rather than a wrestler). His hair is black, straight; and left messily downward to his shoulders with bangs of uneven style. Peeking out from behind the bangs of such are his eyes; blue, brightly so; in a swirling mixture of azure and cobalt. His features are slim, not very masculine; narrow for lack of a better term, with a prominent chin and unremarkable jawline to distinguish him from the more sturdy of his kind. He holds no considerable facial hair; either due to an inability to grow such, or the habit of remaining clean shaven.

He wears a loose cloak of hide and leather, from Eshkanti; the colour of which is plainly brown. The mantle of the cloak itself is marked with several esoteric runes, perhaps seemingly of arcane origin. His white tunic is made from wool, with the origins of Nordheim, and a leather belt keeps it taught to his torso, at his waist; and no shirt is worn beteath. His trousers are of brown, and pay no homage to any particular foreign nation. His boots however, are of the Gadaal; a wrapped hide set over a hardened fabric for protection from wear and the elements. A collection of small pouches keep to the left side of his waist, over his hip.

Kept in a scabbard at his right, upon his hip opposite the pouches, is a Jian (a double edged straight sword of 60 centimetres in length). The scabbard itself is of its natural wooden shade, though polished to a near reflective sheen. The visible hilt and handle of the weapon is ornate; both of which metallic, though with several groves in the handle for grip. From the pommel is also a silk tassel or orange, adding the only viable source of colour, apart from the metallic shade, to the weapon itself.

Character Stats

Swordmage Level 4 Defender
Medium Half-Elf XP for next level: 1747
Initiative: +2 Senses: Perception +6; Insight +11
HP: 48; Bloodied: 24;
Healing Surges: 11 Healing Surges @ 12 HP
AC: 21; Fortitude: 17, Reflex: 17, Will: 18
Speed: 6
Possible PP: Wandering Swordmage Possible ED:
Alignment: Good Languages: Low Imperial, Elven, Dialects, Shakuntal, Primordial
Trained Skills: Arcana +10, Athletics +9, Diplomacy +12, Insight +11
Strength: 14 (+2) Dexterity: 10 (+0) Wisdom: 14 (+2)
Constitution: 16 (+3) Intelligence: 17 (+3) Charisma: 10 (+0)
Melee Basic Attack Basic Attack
You resort to the simple attack you learned when you first picked up a melee weapon.
At-Will ♦ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Special: You can use an unarmed attack as a weapon to make a melee basic attack.

Ranged Basic Attack Basic Attack
You resort to the simple attack you learned when you first picked up a ranged weapon.
At-Will ♦ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier at 21st level.
Special: Weapons with the heavy thrown property (page 216 of the PBH) use Strength instead of Dexterity for attack/damage rolls.
Special: Warlocks and Wizards can use eldritch blast and magic missile as ranged basic attacks respectively.

Aegis of Shielding Swordmage Class Power
You create an arcane link between you and an enemy, allowing you to blunt its attacks against your allies.
At-Will ♦ Arcane
MinorAction Close burst 2
Target: One creature in burst
Effect: You mark the target. The target remains market until you use the power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. If your marked target makes an attack that doesn't include you as a target, it takes a -2 penalty to attack rolls. If the attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by your attack to any one creature by an amount equal to 5 + your Constitution modifier.

At 11th level, reduce damage dealt by 10 + your Constitution modifier. At 21st level, reduce the damage dealt by 15 + your Constitution modifier.


Greenflame Blade Swordmage Attack 1
Each blow ignites your blade in deadly green fire.
At-Will ♦ Arcane, Fire, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier fire damage, and you deal fire damage equal to your Strength modifier to all enemies adjacent to to the target.
Increase damage to 2[W] + Intelligence modifier at 21st level.

Lightning Lure Swordmage Attack 1
You lasso your foe with a leash of lightning and pull it into range of your blade.
At-Will ♦ Arcane, Implement, Lightning
Standard Action Ranged 3
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1D6 + Intelligence modifier lightning damage, and you pull the target to the nearest unoccupied space adjacent to you.
Increase damage to 2d6 + Intelligence modifier at 21st level.
Special: If you cannot pull the target to an adjacent square, this power fails and does no damage.
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