Class: Druid
Sex: Female


Info: Eamane came to Xian with little more than the clothes on her back and a desire to learn who she is. The elf lost her memory due to an attack on her people. The attack nearly killed her and separated her from the others. A group of adventurers found and cared for Eamane up until the time she was left in Xian.

Since then she has made a small name for herself, but it was so long ago that she’s certain that any who knew her has forgotten. Once known for her ability to aid others with her skill in healing, Eamane has since forgotten how to do so. Nature has claimed the druid fully, causing her to take refuge in a small area around the tower owned by the Accursed wizard, Molokh.

There is very little interaction between this druid and the rest of Xian. Other than her lover, the only one she speaks to on any regular basis (and it is difficult to call it regular) is the daifu, Houwoun. This usually causes conflicts between the three. It is for the best that she remain where she is, Eamane is convinced.

Currently she is struggling to decide if her duty to Xian can and will outweigh her desire for a family. So far the demand for assistance at Fai Shing is delaying her drive for what she desires, but it is likely only a matter of time.

Skin the color of honey covers this Elven female. She is of an average build, standing at five feet five inches and is of a slender but comfortable weight. Eamane's limbs are toned and softly muscled but do not show signs of strength. Dark auburn hair is pulled up and away from her face, allowing her features to be fully seen and is held firmly in place with a decorative hair clip. The bottom layers of her hair are allowed to fall down past her shoulders. Her eyes are the shape of almonds and the color of a clear, summer sky. No artificial colors have been painted onto this female's face as she prefers to be natural. Her lips are a soft pink, similar to the color of her favorite flower. Several large scars are located on her torso and back, although she tends not to allow them to bother her.

A sleeveless dress covers the form of Eamane. The straps of the dress are thick and lead to the low-cut neck. A brown, leather bodice wraps about her chest and fastens in the front, ensuring that her dress fits as desired. The cloth is dark green in color and falls to a length that is just barely considered decent. Leather knee-high boots, the same color as her bodice, cling tightly to her calves. A tribal tattoo in the form of an armband is displayed proudly on her left bicep. Overtop her clothes the elf wears a flowing cape the color of pure snow.


Race: Immanent
AC: 18
Fortitude: 16
Move: 6
Perception: +8

Class: Druid
HP: 49 [24]
Reflex: 14
Initiative: +2
Insight: +11

Level: 5
Surges: 10 [12hp]
Will: 18

Call of the Beast (at-will, standard, charm, implement, primal, psychic, area burst 1 within 10 squares)
Attack: +8 vs Will | Target cannot gain combat advantage until the end of your next turn. In addition, on its next turn it takes 5+Wis modifier psychic damage if it makes any attack that doesn't include your ally nearest to it as a target.

Chill Wind (at-will, standard, cold, implement, primal, area burst 1 within 10 squares)
Attack: +8 vs Fortitude | 1d6 cold damage, and you slide the target one square.

Grasping Claws (at-will, standard, beast form, implement, primal, melee)
Attack: +8 vs Reflex | 1d8+5 damage, and the target is slowed until the end of your next turn.

Tundra Wind (encounter, standard, cold, implement, primal, close blast 3)
Attack: +8 vs Fortitude | 2d6+5 cold damage, and you push the target a number of squares equal to your Con modifier, and knock it prone.

Frost Flash (encounter, standard, cold, implement, primal, ranged 10)
Attack: +8 vs Fortitude | 1d6+5 cold damage, and the target is immobilized until the end of your next turn.

Fires of Life (daily, standard, fire, healing, implement, primal, area burst 1 within 10 squares)
Attack: +8 vs Reflex | 1d6+5 fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 HP before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains HP equal to 5+Con modifier.
Aftereffect: One creature of your choice within 5 squares of the target regains HP equal to your Con modifier.
Miss: Half damage.

Roar of Terror (daily, standard, beast form, fear, implement, primal, psychic, close blast 5)
Attack: +8 vs Will | 2d6+5 psychic damage, and target is dazed (save ends).
Miss: Half damage, and target is dazed until the end of your next turn.

Barkskin (encounter, utility, minor, primal, ranged 5)
Target: You or one ally.
Effect: Gain a power bonus to AC equal to your Con modifier until the end of your next turn.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License