Ausra Sifrsdottir

Daughter of the Ocean

Name: Ausra Sifrsdottir
Age: 28
Height: 5'10"
Weight: 126 lbs.
Class: Invoker
Sex: Female
Alts: Sandrine


The circumstances around Ausra's conception are questionable to some. Nine months before her birth, her mother, an unmarried Skandr woman, washed ashore after a particularly nasty storm; the sole survivor off of a sunken ship. Those who still claimed that the gods were watching over them declared that this was a sign that the girl had been fathered by Sifr himself, others simply said that the sailors of the ship had taken advantage of the woman.

Regardless, as Ausra grew up, this was the truth she believed, that she was the heir of a deity, and the powers that grew in her started to make others believe her as well. When a village she was living in was attacked by monsters, she stepped forward and calling out for the aid of her father, seemed to bring down a sudden surge of lightning from the sky, striking down the beasts.

It was not long after this that Ausra decided that her place was on the sea, and set out to join one of the many Skandr raiding parties, signing up with the Winter's Lament, and the ship went unharmed until the day that the ship's crystal burst, turning some of its hands into the Hell King's Accursed. Now, while the Lament remains her home, she occasionally can be seen wandering the lands of Xian, arriving uncalled in places marked by trouble…


This woman of clear Skandr origin stands on the tall side at five feet and nine inches, but her build is on the lighter side for her people. Dark brown hair with a faint reddish tint covers her head, worn long, just down past the shoulders with a few fancy braids marking it, held together with silver clasps, worn long. Set against the pale skin of her face are her eyes, a stormy blue that speak of the sky just before the sky bursts. She wears worn, thick hide armor that seems to be made from some arctic behemoth from the Skandr mountain ranges. Worn across her shoulders is a simple cloak made from wolf's fur that flows down to just below her waist, although it seems marked in places with blackened runes.

Character Sheet

Invoker Level 4 Elite Controller
Medium Human 3750 XP
Initiative: +6 Senses: Perception +6; Insight +6
HP: 34; Bloodied: 17
Healing Surges: 7 Healing Surges @ 8 HP
AC: 19; Fortitude: 17, Reflex: 19, Will: 20
Speed: 6
Action Points: 1
Possible PP: Flame of Hope Possible ED: Demigod
Alignment: Good Languages: Low Imperial, Dialects, Dwarven, Primordial
Trained Skills: Arcana +10, Diplomacy +8, Endurance +7, Intimidate +8, Religion +10
STR: 8 (-1) DEX: 10 (+0) WIS: 19 (+4)
CON: 12 (+1) INT: 17 (+3) CHA: 12 (+1)
Melee Basic Attack Basic Attack
You resort to the simple attack you learned when you first picked up a melee weapon.
At-Will ♦ Weapon
Standard Action Melee weapon
Target: One creature
Attack: +4 vs. AC
Hit: 1d8 damage.

Ranged Basic Attack Basic Attack
You resort to the simple attack you learned when you first picked up a ranged weapon.
At-Will ♦ Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1 [W] + Dexterity modifier damage.

Divine Bolts Invoker Attack 1
You summon forth twin bolts of lightning against your enemies.
At-Will ♦ Divine, Implement, Lightning
Standard Action Ranged 10
Target: One or two creatures
Attack: +8 vs Reflex
Hit: 1d6+5 lightning damage.

Sun Strike Invoker Attack 1
Let your foe feel the heat of the sun bearing down on them to drive them where you want them.
At-Will ♦ Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: +8 vs. Reflex
Hit: 1d8+5 radiant damage, and you slide the target one square.
Special: You can use this power as a ranged basic attack.

Vanguard's Lightning Invoker Attack 1
Let bolts of lightning rain down from above across the foes in front of you, lingering about your enemies as a threat if they dare to take advantage of your allies.
At-Will ♦ Divine, Implement, Lightning
Standard Action Area burst 1 within 10
Target: Each creature in burst
Attack: +8 vs. Reflex
Hit: 1d6+5 lightning damage. Whenever the target makes an opportunity attack before the end of your next turn, the target takes lightning damage equal to your Intelligence modifier (+3).
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